- Needle Poison Trap 5e Dmg Generator
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Poison Needles
Deeper Pit Trap; Fusillade of Darts; Poison Dart Trap; Poison Needle Trap; Portcullis Trap; Razor-Wire across Hallway; Rolling Rock Trap; Scything Blade Trap; Spear Trap; Swinging Block Trap; Wall Blade Trap; CR 2 Traps. Box of Brown Mold; Bricks from Ceiling; Burning Hands Trap; Camouflaged Pit Trap; Inflict Light Wounds Trap; Javelin Trap. May 29, 2018 A poisoned needle is hidden within a treasure chest’s lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison. When the trap is triggered, the needle extends 3 inches straight out from the lock.
(Oriental Adventures)Transmutation
Level:Wu Jen 4 (Metal),
![Trap Trap](/uploads/1/2/5/3/125387159/555673672.jpg)
Target: One creature
Saving Throw: Fortitude negates (see text)
As rain of needles, but the needles drip with poison.
You can attack only one target, and you must succeed on a normal ranged attack to harm the target.
If you hit, the target suffers the effect of the poison needles.
You can choose one of the following effects:
You can attack only one target, and you must succeed on a normal ranged attack to harm the target.
If you hit, the target suffers the effect of the poison needles.
You can choose one of the following effects:
- 1d8 points of temporary Constitution damage immediately and another 1d8 points of temporary Constitution damage 1 minute later.
Each instance of damage can be negated by a successful Fortitude save (DC 10 + 1/2 caster's level + caster's Intelligence modifier).
- Paralysis for 2d6 minutes, negated by a successful Fortitude save (DC 10 + 1/2 caster's level + caster's Intelligence modifier).
- 1d10 points of temporary Dexterity damage immediately and another 1d10 points of temporary Dexterity damage 1 minute later.
Each instance of damage can be negated by a successful Fortitude save (DC 10 + 1/2 caster's level + caster's Intelligence modifier).
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Needle Poison Trap 5e Dmg Generator
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Needle Poison Trap 5e Dmg 3
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Poison Needle
Mechanical trap
Needle Poison Trap 5e Dmg Download
A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.
When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (2d10) poison damage, and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.
A successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle. A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap.
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Needle Poison Trap 5e Dmg 2
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